[PS2] Frequency (6)

1 Name: THRILLHO 2005-11-29 21:18 ID:oUL0rKJ7

Has anyone played this game? I'm not through it yet, but it is incredibly engaging. I got it for my gf, because she's into electronic music, and yet, I, the unrepentant metalhead, find myself playing this game a lot.

It looks kind of short, but what's cool about it, is you can keep on playing the tracks, to push your score higher. The music ain't half-bad either.

2 Name: THRILLHO 2005-11-30 12:43 ID:3ZXY6ve/

I got it cheap, and while it wasn't bad by any means, it didn't really keep my attention either. I played it for a bit, and got distracted by something else.

The Freezepop song is a big win, though.

3 Name: THRILLHO 2005-11-30 21:21 ID:oUL0rKJ7

>>2

>I got it cheap, and while it wasn't bad by any means, it didn't really keep my attention either. I played it for a bit, and got distracted by something else.

Currently my attention is on two games, and this is one of them. It seems like the kind of game I can come back to, for a hour or so of fun gaming. Kind of like Devil Dice. I still love that game. I don't play it all the time, but I enjoy playing it.

We really should try multiplayer though.

>The Freezepop song is a big win, though.

That is a good song. I'm currently looking into the rest of their work, mostly for her. ;)

4 Name: THRILLHO 2005-12-05 03:40 ID:ON7J+Tm1

>>1
Frequency is cool, although I mostly play Amplitude. I don't like the change from a barrel-shaped field to a flat one, though... It's virtually impossible to get from the right side of the song to the left side in a hurry, and that blows a lot of good combos.

>>3

> The Freezepop song is a big win, though.

Freezepop rocks. Their song in Amplitude is super addictive.

5 Name: THRILLHO 2005-12-07 20:44 ID:yW9ZSrRL

The rounded field is horrible for multiplayer, especially combined with a hill it makes it literally impossible to read the edges sometimes

6 Name: THRILLHO 2005-12-13 20:24 ID:oUL0rKJ7

>>4

I haven't nabbed a copy of Amplitude yet, although after this game, it's on my metaphorical wishlist.

>>5

I've played up to two players now, and I still can see what's going on. However, 4 players on one screen sound like an incomprehensible blur of lights. In one respect, I can't wait to try it.

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