Chosing a variable frame rate (20)

16 Name: !WAHa.06x36 2005-10-18 13:50 ID:Heaven

>>14

But you're not making an FPS, are you? You're making a low-res 2D game, and those have never had that kind of obsessive attention to delays.

>>15

Sync, read timer, draw frame, check timer, sync once or twice depending.

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