Indie games? Web shit? Business applications?
As for me, a program to make automatic mashups of music on my hard drive.
A roguelike in pure Lua, because it's faster and lighter then Python and I don't know a real programming language.
With how threadbare the curses binding is I might as well be using C though. Malloc errors everywhere.
They're all along the lines of "lua(7730) malloc: *** Deallocation of a pointer not malloced: 0xe4e78; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug"
OS X apparently doesn't have MALLOC_OPTIONS, and none of the MallocHelp options seem immediately useful. However, the only error I haven't squashed is generated at program termination by "curses:done()" [wrapper for endwin(),] which is curious but probably harmless.
>>4
You can try commenting all the free()'s and then start removing the commnets for each, until you find the one(or many) that give the errors.
My guess; You are frreeing something that is not allocated, or you double free (basicly, what the error message says ..)
asteroids clone
a web-based chat app in perl that uses a SQL server and AJAX.
> asteroids clone
Cool. For learning, or do you intend to do something differently from existing Asteroids games?
>>8
It's for learning. It's actually an assignment for my uni C++ course. There will be some differences from your traditional 'roids...
>>9
Does it have a "preparation H" special weapon?
an ascii-art animator, for cut scenes inside a rogue-style dungeon crawler ;_;
>>3 could you give a little bit more detail on what youre coding, i dont understand it from what youve said.
>>11
Cutscenes for nethack. Yes. I'd buy that for a dollar.
For my CS senior project, I'm coding a first-person dungeon-crawling RPG in the style of Wizardry, running under a Fudge-based numerical system. I'm writing it in Python, using the pygame package.
It's going to suck.
>>15
fails for referal id
>>14
A Fudge-based numerical system.
Yeah, that's going to suck allright.
Trevorchan. Specifically getting strings into gettext files.
In before "Trevorchan sucks lol"
A BitTorren-client that will abuse the protocol as much as humanly possible, in hopes of making some torrent clients crash and burn. It's for a school project.
Also a small app that keeps a list of videos that you can tag and rate, and then export playlists in well known formats based on tags and rating.
Both projects in Python, cause I happen to like it, and because Python is more lenient with all my flaws.
>>18
gettext sucks lol
I'm currently programming a visual novel using the ren'py engine.
This is the most easiest game engine I have ever grasped my hand into.
This great game engine can be found here
[url]http://www.renpy.org/wiki/renpy/Home_Page[/url]
Help can be found here
[url]http://lemmasoft.renai.us/forums/[/url]
And the best part... it's free.
An indie game. Those Introversion guys are inspiring enough...
Database for car things.
I should be writing a "game" that's basically a hold'em poker table in c++... somehow people are suposed to play without seeing each other's cards in a single monitor... but well, that's the data structures assignment for tomorrow (lines written:0)
>>24
Make it with turns
Player 1 turn
Player 2 turn etc
And in each turn the other player has to look away from the monitor
At work it's just crap business solution. I don't want to talk about it.
As for fun/myself - yesterday I finished relatively simple photo blog that doesn't require server side scripting language and runs from a single .html file.
Homework :(
anonymous chat server will be my next project
>>28
That's a good idea, but... can't most IRC servers do that already?
Not by default. The ones on tor do though.
I'm working on a set of patches to make the Trevorchan board software more robust.
>>31
porting it to perl you mean?
I'm rolling my own blog software. In php. Yes, I'm an idiot.
>>33
it only took me about an hour to write my own blog software using perlhp...
I'm improving vim.
Completely changed some parts of the source and modified some others, also added some small new features. it's amazingly bettar now.
>>35
improving vim? i can see foreverrr
You could call it vimim. vi improved, improved.
>>35
adding features? that isn't improving vim. that's making it worse.
nvi ftw!
>>37
Minvim is not Vim.
> I didn't know that people actually used PerlHP
http://hotaru.thinkindifferent.net/bbs/
http://hotaru.thinkindifferent.net/bbs/viewsource.pl/bbs.pl
I'm writing a php/mysql search engine to search through a list of property developments. The search criteria is pretty specific and it must return details on individual plots. Once that's done i'll have to mock up a nice CSS stylesheet for the results page