What are you coding right now? (43)

1 Name: #!/usr/bin/anonymous : 2007-03-21 14:43 ID:MlirQKqz

Indie games? Web shit? Business applications?

As for me, a program to make automatic mashups of music on my hard drive.

2 Name: #!/usr/bin/anonymous : 2007-03-21 18:53 ID:AGxejKo2

A roguelike in pure Lua, because it's faster and lighter then Python and I don't know a real programming language.

With how threadbare the curses binding is I might as well be using C though. Malloc errors everywhere.

3 Name: !TgfOVovqoo : 2007-03-21 22:48 ID:371mm9mF

I am coding a program like LaTeX , but for text files (in C)
It's gonna be the shit, maybe i'll post it here when i'm done with it.

>>2
Where are the malloc errors?
You could play with MALLOC_OPTIONS

4 Name: #!/usr/bin/anonymous : 2007-03-22 02:48 ID:AGxejKo2

>>3

They're all along the lines of "lua(7730) malloc: *** Deallocation of a pointer not malloced: 0xe4e78; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug"

OS X apparently doesn't have MALLOC_OPTIONS, and none of the MallocHelp options seem immediately useful. However, the only error I haven't squashed is generated at program termination by "curses:done()" [wrapper for endwin(),] which is curious but probably harmless.

5 Name: #!/usr/bin/anonymous : 2007-03-22 09:02 ID:371mm9mF

>>4
You can try commenting all the free()'s and then start removing the commnets for each, until you find the one(or many) that give the errors.

My guess; You are frreeing something that is not allocated, or you double free (basicly, what the error message says ..)

6 Name: #!/usr/bin/anonymous : 2007-03-22 15:13 ID:MfVeozMk

asteroids clone

7 Name: #!/usr/bin/anonymous : 2007-03-23 03:37 ID:Heaven

a web-based chat app in perl that uses a SQL server and AJAX.

8 Name: #!/usr/bin/anonymous : 2007-03-23 19:11 ID:MlirQKqz

> asteroids clone

Cool. For learning, or do you intend to do something differently from existing Asteroids games?

9 Name: #!/usr/bin/anonymous : 2007-03-29 08:33 ID:9SCvDE6v

>>8
It's for learning. It's actually an assignment for my uni C++ course. There will be some differences from your traditional 'roids...

10 Name: #!/usr/bin/anonymous : 2007-03-29 18:35 ID:Heaven

>>9
Does it have a "preparation H" special weapon?

11 Name: #!/usr/bin/anonymous : 2007-03-31 04:06 ID:aWiNnnpE

an ascii-art animator, for cut scenes inside a rogue-style dungeon crawler ;_;

12 Name: #!/usr/bin/anonymous : 2007-03-31 17:11 ID:byc2TpnG

>>3 could you give a little bit more detail on what youre coding, i dont understand it from what youve said.

13 Name: #!/usr/bin/anonymous : 2007-04-04 13:37 ID:Heaven

>>11
Cutscenes for nethack. Yes. I'd buy that for a dollar.

14 Name: #!/usr/bin/anonymous : 2007-04-06 18:31 ID:GWlcekQm

For my CS senior project, I'm coding a first-person dungeon-crawling RPG in the style of Wizardry, running under a Fudge-based numerical system. I'm writing it in Python, using the pygame package.

It's going to suck.

15 Post deleted by moderator.

16 Name: #!/usr/bin/anonymous : 2007-04-07 12:47 ID:Heaven

>>15
fails for referal id

17 Name: #!/usr/bin/anonymous : 2007-04-08 13:50 ID:Heaven

>>14
A Fudge-based numerical system.

Yeah, that's going to suck allright.

18 Name: tj9991!bO2KCm3Nbg : 2007-04-13 13:12 ID:c9NFWYAp

Trevorchan. Specifically getting strings into gettext files.

In before "Trevorchan sucks lol"

19 Name: #!/usr/bin/anonymous : 2007-04-13 22:15 ID:mWCgsKkv

A BitTorren-client that will abuse the protocol as much as humanly possible, in hopes of making some torrent clients crash and burn. It's for a school project.

Also a small app that keeps a list of videos that you can tag and rate, and then export playlists in well known formats based on tags and rating.

Both projects in Python, cause I happen to like it, and because Python is more lenient with all my flaws.

20 Name: #!/usr/bin/anonymous : 2007-04-16 04:51 ID:Heaven

>>18
gettext sucks lol

21 Name: mugenjohncel : 2007-04-16 10:21 ID:LFF9xlBv

I'm currently programming a visual novel using the ren'py engine.

This is the most easiest game engine I have ever grasped my hand into.

This great game engine can be found here

[url]http://www.renpy.org/wiki/renpy/Home_Page[/url]

Help can be found here

[url]http://lemmasoft.renai.us/forums/[/url]

And the best part... it's free.

22 Name: #!/usr/bin/anonymous : 2007-04-20 18:01 ID:5I+qhkpw

An indie game. Those Introversion guys are inspiring enough...

23 Name: #!/usr/bin/anonymous : 2007-04-21 16:04 ID:hVx4IKeh

Database for car things.

24 Name: #!/usr/bin/anonymous : 2007-04-24 22:02 ID:+dGYzsfV

I should be writing a "game" that's basically a hold'em poker table in c++... somehow people are suposed to play without seeing each other's cards in a single monitor... but well, that's the data structures assignment for tomorrow (lines written:0)

25 Name: #!/usr/bin/anonymous : 2007-04-25 16:24 ID:h/MKHDGb

>>24
Make it with turns
Player 1 turn
Player 2 turn etc
And in each turn the other player has to look away from the monitor

26 Name: #!/usr/bin/anonymous : 2007-04-27 14:05 ID:/dnn3BIR

At work it's just crap business solution. I don't want to talk about it.

As for fun/myself - yesterday I finished relatively simple photo blog that doesn't require server side scripting language and runs from a single .html file.

27 Name: #!/usr/bin/anonymous : 2007-04-27 15:21 ID:QJvH8IqR

Homework :(

28 Name: #!/usr/bin/anonymous : 2007-04-27 17:50 ID:Heaven

anonymous chat server will be my next project

29 Name: dmpk2k!hinhT6kz2E : 2007-04-27 20:12 ID:Heaven

>>28
That's a good idea, but... can't most IRC servers do that already?

30 Name: #!/usr/bin/anonymous : 2007-04-28 01:24 ID:YO0bFABI

>>29

Not by default. The ones on tor do though.

31 Name: roshia-kun : 2007-04-28 23:11 ID:qDSXJG0G

I'm working on a set of patches to make the Trevorchan board software more robust.

32 Name: #!/usr/bin/anonymous : 2007-04-29 02:16 ID:Heaven

>>31
porting it to perl you mean?

33 Name: #!/usr/bin/anonymous : 2007-04-29 18:06 ID:QVYRIxwQ

I'm rolling my own blog software. In php. Yes, I'm an idiot.

34 Name: #!/usr/bin/anonymous : 2007-04-30 01:23 ID:Heaven

>>33
it only took me about an hour to write my own blog software using perlhp...

35 Name: #!/usr/bin/anonymous : 2007-05-04 15:34 ID:V9att7bF

I'm improving vim.
Completely changed some parts of the source and modified some others, also added some small new features. it's amazingly bettar now.

36 Name: #!/usr/bin/anonymous : 2007-05-05 14:44 ID:Heaven

>>35
improving vim? i can see foreverrr

37 Name: #!/usr/bin/anonymous : 2007-05-06 12:36 ID:Heaven

You could call it vimim. vi improved, improved.

38 Name: #!/usr/bin/anonymous : 2007-05-06 17:58 ID:Heaven

>>35
adding features? that isn't improving vim. that's making it worse.
nvi ftw!

39 Name: #!/usr/bin/anonymous : 2007-05-07 02:41 ID:Heaven

>>37
Minvim is not Vim.

40 Name: #!/usr/bin/anonymous : 2007-05-12 19:40 ID:5e7kSjgJ

>>31
At least someone's taking the ititiative...
>>33
Wordpad is tried, tested and moddable to hell
>>34
I didn't know that people actually used PerlHP

41 Name: #!/usr/bin/anonymous : 2007-05-13 19:30 ID:Heaven

42 Post deleted by moderator.

43 Name: #!/usr/bin/anonymous : 2007-05-18 10:30 ID:PXWS2/9R

I'm writing a php/mysql search engine to search through a list of property developments. The search criteria is pretty specific and it must return details on individual plots. Once that's done i'll have to mock up a nice CSS stylesheet for the results page

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