>>72
I think King Kong shows the folly of this generation's push for HD and hardware design centered around pushing polygons and high res textures. Yes, the Kong and Dino models look great. Yes, they have incredebly detailed textures and Kong's hair moves realistically.
Then you see them move, and fight. The massive amount of clipping between creature models during close combat is hideous, all the more so when done with such detailed models. The canned attack animations are also all too obvious, as well as the "pivot around the z-axis with your feet sliding on the ground". It looks like it would play exactly the same on any previous console.