No DOOM 3 thread? Pathetic! (21)

1 Name: THRILLHO 2005-12-04 05:48 ID:Hdf5k7Om

C'mon folks, you know you love it. Shotgun, chainsaw, and wicked cool monsters. What's not to like?

2 Name: THRILLHO 2005-12-04 07:02 ID:56l3OlK/

I can't see in this thread! Someone turn on the lights!

3 Name: THRILLHO 2005-12-04 16:27 ID:Hdf5k7Om

You stupid marine! You haven't learned to hold a flashlight while holding your gun yet?!

4 Name: THRILLHO 2005-12-04 21:13 ID:Heaven

>What's not to like?

It's a first person shooter made by chromophobes for chromophobes.

5 Name: S2X 2005-12-06 21:25 ID:NHYFx8VP

No FPS yet beats the original DooMs

6 Name: THRILLHO 2005-12-07 11:11 ID:Heaven

Nothing beats Duke Nukem 3D

7 Name: THRILLHO 2005-12-08 07:39 ID:cMdrGYCl

Serious Sam! When you feel the need to shoot things, many many things...

8 Name: S2X 2005-12-08 15:11 ID:NHYFx8VP

I tried but it's just not the same. Just feels weaker somehow and it's just going from one big room of enemies to another.

9 Name: THRILLHO 2005-12-09 05:33 ID:Heaven

as opposed to going from one dimly lit corridor to the next?

10 Name: THRILLHO 2005-12-10 02:59 ID:Heaven

>>4 It's made by people who don't like color?

So, I guess it's in black and white, then? (I never played Doom 3)

11 Name: THRILLHO 2005-12-11 05:34 ID:E8nlkUu3

>>10 Let's just say sometimes you can't see the muzzle of your gun in front of your face.

12 Name: THRILLHO 2005-12-11 10:48 ID:XkXw2X6D

>Serious Sam! When you feel the need to shoot things, many many things...

What? DESIGN A LEVEL? Fuck that, lets just put the player in a huge open space and send hundreds of creatures at them. That'll do.

13 Name: THRILLHO 2005-12-11 23:26 ID:56l3OlK/

> It's made by people who don't like color?

For a much cooler game along those lines, check out the SP UT2k4 mod Hollow Moon: http://www.planetunreal.com/ivangraphics/hollowmoon/

14 Name: THRILLHO 2005-12-12 10:54 ID:JX3ZNDQu

what is their to talk about with a game thats literally pitch black, with no light what so ever

15 Name: THRILLHO 2005-12-12 16:00 ID:Heaven

>>11
Then I guess it's made by photophobes. Chromophobia would be the fear of color.

16 Name: THRILLHO 2005-12-12 21:08 ID:Heaven

So by now it's pretty obvious, from looking at Quake 4, that Doom 3 was designed to be pitch-black because the game engine isn't actually very pretty or realistic looking at all when you can actually see it.

17 Name: dmpk2k!hinhT6kz2E 2005-12-12 22:38 ID:Heaven

> Doom 3 was designed to be pitch-black because dynamic lighting and all that other eyecandy is expensive.

Fixed.

(I don't know if they ever really took advantage of what the engine was capable of though.)

18 Name: THRILLHO 2005-12-13 12:43 ID:Heaven

On the subject of Quake 4, what is with the shadows? Really, what the hell is going on in this picture?

http://images.ravengames.com/quake4/large/quake_iv_02.jpg

19 Name: THRILLHO 2005-12-13 18:03 ID:Heaven

>>15
Colour is the perception of the frequency of light. In other words, if there's very little light, there's very little colour to perceive. As a result, the only colours you'll find in Doom 3 are blacks and a handful of dark greys, greens and browns.

20 Name: THRILLHO 2005-12-13 20:17 ID:Heaven

>>12

lol

21 Name: THRILLHO 2005-12-13 20:21 ID:irhNKctq

You mean I get to choose between a flashlight or a gun? Awesome!

I understand how atmosphere can create suspense, which makes for an overall creepier game, but when it hinders gameplay it looses it's point. If I made a game with a slow-moving character running from deadly monsters which consistantly run faster than the main character ever could, it might effectively replicate someone's nightmares, but soon they're just going to throw the controller at the screen, or patch the game.

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