C'mon folks, you know you love it. Shotgun, chainsaw, and wicked cool monsters. What's not to like?
I can't see in this thread! Someone turn on the lights!
You stupid marine! You haven't learned to hold a flashlight while holding your gun yet?!
>What's not to like?
It's a first person shooter made by chromophobes for chromophobes.
No FPS yet beats the original DooMs
Serious Sam! When you feel the need to shoot things, many many things...
I tried but it's just not the same. Just feels weaker somehow and it's just going from one big room of enemies to another.
as opposed to going from one dimly lit corridor to the next?
>>4 It's made by people who don't like color?
So, I guess it's in black and white, then? (I never played Doom 3)
>>10 Let's just say sometimes you can't see the muzzle of your gun in front of your face.
>Serious Sam! When you feel the need to shoot things, many many things...
What? DESIGN A LEVEL? Fuck that, lets just put the player in a huge open space and send hundreds of creatures at them. That'll do.
> It's made by people who don't like color?
For a much cooler game along those lines, check out the SP UT2k4 mod Hollow Moon: http://www.planetunreal.com/ivangraphics/hollowmoon/
what is their to talk about with a game thats literally pitch black, with no light what so ever
>>11
Then I guess it's made by photophobes. Chromophobia would be the fear of color.
So by now it's pretty obvious, from looking at Quake 4, that Doom 3 was designed to be pitch-black because the game engine isn't actually very pretty or realistic looking at all when you can actually see it.
> Doom 3 was designed to be pitch-black because dynamic lighting and all that other eyecandy is expensive.
Fixed.
(I don't know if they ever really took advantage of what the engine was capable of though.)
On the subject of Quake 4, what is with the shadows? Really, what the hell is going on in this picture?
>>15
Colour is the perception of the frequency of light. In other words, if there's very little light, there's very little colour to perceive. As a result, the only colours you'll find in Doom 3 are blacks and a handful of dark greys, greens and browns.
You mean I get to choose between a flashlight or a gun? Awesome!
I understand how atmosphere can create suspense, which makes for an overall creepier game, but when it hinders gameplay it looses it's point. If I made a game with a slow-moving character running from deadly monsters which consistantly run faster than the main character ever could, it might effectively replicate someone's nightmares, but soon they're just going to throw the controller at the screen, or patch the game.