Let's help each other remember the names of games we have played, but can't seem to recall what they were called.
I remember playing some freeware game several years ago, for Windows. Something tells me it created by some Finnish developer, but it was in English.
It was a crash simulation game, in which you placed a stick man (or something like that), a car and a ramp in a map, and you also set the car speed. You would then start the setting, and the game calculated how much damage the man recieved. I do seem to remember some people competed to recieve as high damage as possible, as some kind of high score. I reccon it was a grand lot of fun.
Me, I recall seeing a coin-op shooter sometime in the late eighties or early nineties, that had (in addition to the normal top-down shooter part), a part viewed from behind, where you dove your ship down towards some sort or other of base, doding AA fire and such. But I never learned the name of it, and it would be fun to see again. Anyone?
Hmm...You should ask the guys at the SHMUPS stg forum, they'd probably know.
ttp://shmups.system11.org
Porrasturvat and Rekkaturvat
umm.. some game that used a huge gun and an android that wouldnt die...
>>6
cave story
I remember an addictive game I played a long time ago, I forgot the name...
It was for Windows95, and was windowed. Up to 4 players could play, or you could play against the computer.
The view was top-down, of a map divided in small hexagonal squares, and it was turn-based.
You would place your pieces into the enemy territory or in your territory, and then battles would happen. The purpose was to take over the enemy's territory.
When one placed a piece over the same one on the board, it would transform into a more powerful piece/icon.
Not sure, but I think one had to cut grass to gain more territory in forest areas. And that one needed 3 powered-up infantry icons before one could defeat a tower icon.
The version I had was a shareware/demo and only allowed for the generation of one map, always the same.
I think the author had some Russian name or some such. The game was in English, and had a name that was a single word, maybe starting with the letter P... Maybe.
Anybody knows?
Okay, how about these two:
It came in an earlier version of windows (or at least I think it came with it, it might not have), and it was a top-down game where you controlled a tank and fought other tanks and inantry dudes and stuff. The map you fought on was the small window of the game, and it had these gray boxes randomly placed to be obstacles. There'd be power-ups that would appear sometimes, too, and there was also a helicopter that I could never kill.
Another was this awesome version of Asteroids. There was a cool space-y background, and a lot of wierd power-ups, like one that made your ship huge, and stuff. The asteroids themselves changed their appearance every level or so, and I think one level they're giant smiley faces. I think you could play up to 4 people at once.
>It came in an earlier version of windows (or at least I think it came with it, it might not have), and it was a top-down game where you controlled a tank and fought other tanks and inantry dudes and stuff. The map you fought on was the small window of the game, and it had these gray boxes randomly placed to be obstacles. There'd be power-ups that would appear sometimes, too, and there was also a helicopter that I could never kill.
oh shit i think i played that game on win 95!!
Allow me to end this thread right here:
Battletoads
it was a game for the acorn archimedes/risc pc series (computers used in british schools for a brief period after the BBC Micro but before PCs took over), i think it involved balls and was quite addictive. probably a clone of something more well known. i got it off a magazine cover disk, as far as i'm aware.
Commodore 64 flight 'arcade' game. Definitely not a flight simulator. You moved the plane up, down, left and right with the joystick and shot with the fire button. The plane always flew forwards. You couldn't turn around. To change weapons you had to press the space bar. Before starting a mission, you loaded up your plane with as much of the various types of ammo it can carry - there was a weight limit, and some bombs were stupidly heavy. Landing and taking off were automatic. Enemies included other aircraft, as well as ground targets. Some missions took place at night. It was in 3rd person - you saw your aircraft on screen (I think) - but there was cockpit-like HUD at the bottom of the screen anyway.
When I was in like 6th-7th grade I always went to a friend's house and watched him play games on his Playstation. Two games I can't remember the name of for the life of me!
The first was like a haunted house-type game. The only scene I remember well is one in a garden where you had to step on certain blocks or you would fall into some green stuff or something. I don't think it was a platformer, it was a lot like an old PC game.
The second game was also a lot like a PC game. It was a western themed game and I'm pretty sure it was a point-and-click type. The only thing I remember for sure is that there was always a message box on the bottom with options as to what you could do or say. I really want to say it was called Quicksilver but I can't prove it.
This was sometime around 1998 if that helps.
>>13
Jump Jet?
http://www.mobygames.com/game/jump-jet/screenshots
Could also have been TLL.
http://www.mobygames.com/game/c64/tll-tornado-low-level
>>16
nah, it was more of a puzzle game from what I remember
>>10
Damn, I remember that game. Half an hour in Google's image search didn't help much though.
There was some game I played about 10 years ago, I think it was a cart for the Genesis. Anyway, you played this guy who could hack into systems and upgrade yourself with various tech mods. Don't remember much more. It was kind of like an alpha-Deus Ex (more likely Deus Ex was a ripoff).
>>20 Yes! Thank you. Off to hunt for the ROM...
Shadowrun was also released for the Super Nintendo
>>9 ,>>10, >>18
Return Fire?
http://www.mobygames.com/game/return-fire