This is extremely impractical without like, a team of a bunch of writers, and a hell of a lot of effort, but it would be the coolest thing: a text adventure (or "interactive fiction" if you prefer) with no real over-arching plot, but incredible amounts of detail. Basically imagine Morrowind (or GTA, the important thing is the free roaming aspect), set in modern times (or not!). You go around, talk to people, learn their stories, explore, get a job if you want, get a house, whatever. There's still quests and stuff you can do, but there's no real end objective. You just experience it.
I guess after a certain timespan (a week, a month, whatever) the game would restart and you'd begin back where you started. That would keep it manageable to produce. If the game went on indefinitely it'd get a lot more complicated.
It wouldn't even really be a game, necessarily, more like a really, really lengthy work of art.
Am I making any sense? Does anybody else think this would be a cool idea?
i think this is something like what you describe
Nice idea. >>2 is wrong, those are just text adventures.
I do think it's kinda stupid to anonymously publish such a good idea on here.
>>3
Why? I don't think it's a good enough idea to steal. Definitely not a good enough idea to make money off of.
If Oblivion can do it then you can do it for a dating sim. Just don't forget to add raping of the loli.
There's been IF games like that in the past. The main problem with producing such a game seems to be that it's several orders of magnitude longer and tougher to write than a linear, plot- or problem-directed, railroaded game. Because, you know, it tends to branch out and stuff.
If you do manage to make something like that, let us know please.