ITT Games you're trying to make [PITFALLS][EXULTATION] (-1) (10)

1 Name: Anonymous Gamer : 2009-01-27 18:01 ID:VJRAL/he

Talk about games you are trying to make right now. I don't care if you're using RPGMAKER or Allegro, or straight up C, just talk about your plans, pitfalls, successes, and of course, your pathetic failures.

We all know most of these pie-in-the-sky dreams usually end in tragedy, but it's still nice to think about ^_^. And, even better, we might hear about some great sucesses. Feel free to advertise YOUR game if it's out.

Also, feel free to talk about the pros and cons of using whatever to make games. I'd like to hear some discussion regarding C++ vs. Java for example.

2 Name: Anonymous Gamer : 2009-01-27 18:59 ID:VJRAL/he

Currently, I'm making a roguelike. It's in C++, using SDL. It's got tile graphics. For a roguelike, you don't really need much graphical stuff, so SDL seemed like a good choice.

Currently I have a cursor, a player, a bunch of tile graphics (they look pretty good, only 8x8 but it's surprising what kind of detail you can get in at that size), and god-awful random map, and the ability to move in 8 directions. Oh, and an area for text to be, though I really don't like how it's done right now...

I don't even have a title screen :P

I have a hard time motivating myself to work on it, as I don't really know how some things will work, like enchanted weapons. I'm pretty much a noob when it comes to the rest of the project.

3 Name: Anonymous Gamer : 2009-01-28 20:43 ID:W7EX60pB

I have some game design piled up on my desk. Some 3D assets here and there - my main occupation is 3D art, so yeah.

Most of my favorite ideas need a few more years of hardware development before they are really doable. Mostly, physic and/or AI engines. Thought with the inclusion of the PhysX thing on nVidia chips I think this day may be closer than it looks.

In the past, I've worked on many games. From random platformers with Games Factory, back when I was young, to contribution to more important projects - the kind of thing with highschool students involved, that fails because either at a point everyone focus on their studies; or from the lack of direction to the project. The most important of the two would have been a side-scrolling shoot'em'up, with pre-rendered models and lots of 2D effects; and an RPG that changed so many times during the time I was involved in the development that I couldn't really say what it was supposed to be about.

I'm not a programmer, so I won't say that an engine is better than another. I just happen to have worked on Torque, and from an artist POV, it really sucks. Not the engine itself, but the workflow that comes with it. It's just not flexible enough. I'd really want to work on something UE3 related though.

Also, I might get to work "fo' realz" in the VG industry sooner or later. Well, I'm trying to. I'll post something around here probably if this happens. Makes me wonder, anyway - are there other people from "behind the scene" posting on these boards?

4 Name: Anonymous Gamer : 2009-02-02 15:11 ID:MsjS1C6i

a friend of mine is trying to make a Dungeon Keeper 0. It's not three dimensional, but sprite based. he's actually doing pretty well. Has a job list that the imps pick from, and he can designate rock to be hollowed out.

5 Name: Talentless Troll : 2009-02-05 23:58 ID:sCxNzZr6

I ran a Ragnarok Online private server awhile back, which introduced me to C, which I've taken a few classes on, and I'm planing to try and make a dungeon crawl, but I really don't know how to start. I made a incredibly simple dungeon crawl in BASIC years ago, so I've been thinking of just rewriting that in C.

6 Name: Anonymous Gamer : 2009-02-06 19:48 ID:k+7y75Bu

I had my own RO server, but it was mostly just so I could have my own server and play around with it. Actually pretty simple with the right program

7 Name: Talentless Troll : 2009-02-09 01:08 ID:Mu1RWhjM

lol, everyone and their mother had an RO server. I actually tried to make quests and what not, which is how I learned of C.

8 Name: Anonymous Gamer : 2009-02-13 16:55 ID:AUyETUBp

I started out my game briefly with C++ and SDL, but it was getting kinda hard to read already. So, after thinking about it, I decided to stop right there and switch over to java, using Swing. This way, once I actually finish, I won't have to work at porting it to other systems.

And, I get to use the Eclipse IDE, something I'm already quite used to from work.

9 Name: Anonymous Gamer : 2009-03-06 16:02 ID:AUyETUBp

The one thing I dislike about making a game in Java is there's like 20 ways do to everything. ImageIcon, Image, BufferedImage, VolatileImage, Graphics, Graphics2d - christ, I just want to put a picture on the screen...

10 Name: Anonymous Gamer : 2009-03-24 16:31 ID:AUyETUBp

Hey, I'm making a game, but it's got a lot of 8-bit//16-bit characters in it. It's my hope that certain areas of the game will have characters everyone will enjoy interacting with.

What are some old VG characters you guys would like to see in a fan-game?

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