> but I don't see how a commercial game can really approach the sheer breadth of stuff available in one of the free roguelikes like Nethack
Izuna definitely doesn't compare, but there's something to be said for well-executed simplicity (otherwise who would waste time on Nethack when they could be trying to wrap their heads around ToME?) And as I observed, most other console RPGs I've tarried with have an even poorer breadth of gameplay, instead relying on their storylines to generate and keep the player's interest. It's fairly rare to see any equipment upgrade options at all, AFAIK.
> LESBIAN NINJAS
Hey, it worked. Apparently, despite the mediocre reviews, this game is sold out everywhere. Of course, perhaps that's because Atlus printed about ten copies of it as is standard procedure with their games.