These games are addicting like hell. I mean, seriously, is there a free vial of crack and a needle full of heroin secretly hidden in each disk?
Not as addicting as the doujinshi it inspires. :3
Where I can find a playing system guide to phantasmagoria of flower view?
I bought PCB because it is the best one!
how is PCB best?
only got 2 interesting chars in the whole game
Yuyuko and Ran
>>6
it's a shooting game. who gives a shit about characters?
These games are great although I wish someone would release a translation patch so I knew what was going on (,,゚Д゚)
Thank you very much!
>>12
Awesome. I look forward to it. I wonder if it will really feel much different though. ZUN makes it sound like it will be easier to pick up and play while also improving on the past installments.
>>13
I'm not really "2" I had that in the box by accident. orz
kita!
http://tracker.minglong.org/torrents/%5BNEET%5D%20%5B同人ゲーム%5D%20(2007-05-20)%20上海アリス幻樂団%20-%20東方風神録 ~%20Mountain%20of%20Faith.体験版%20(例大祭4)%20%5BEXE%5D.torrent
(mods: this is a demo version so it's not warez)
there are probably other torrents and DDL elsewhere on the internet
I like IN because of the spell practice option.
MY code is 502618925093 Please mail as quick as you can i ont care who it is!!!!!!!!!!!!!!!
sorry wrong page!!!!!!!!!
New Touhou is out now
http://www.pooshlmer.com/wakaba/src/1187526513799.jpg
also, easy is harder then normal
gurm i found a MoF that need a key to install...
any1 got a key?
Mountain of Fake
>>21
No Touhou game (probably no doujin game period) has ever required a CD-key.
I can almost, almost finish PCB on easy. With 3 continues. orz
Don't sweat it, it took me around 150 tries to 1cc PCB easy (with Sakuya-A.)
The most critical things to do at that skill level are developing deathbomb reflexes, and getting the hang of stage 4.
To be frank, I'm bored with Toho now.
I'm liking horizontal shooters these days.
> Sometimes I can make it past Alice without losing a life.
Funny, I always found Alice a cakewalk. The catgirl on stage 2 kills me far more often then she does.
> I tend to get caught by the half-ghost girl when she shoots out those ribbon patterns in the middle of the yellow and green balls.
Youmu's normals are a bitch. I tend to just bomb through them.
>>26
What the shit is a 1cc. I keep reading it everywhere. 1cc'ed this, or that. 1 credit-something, that I heared, but what? You completed the game with a continue?
>>31
One credit clear, i.e., beating the game without continuing.
Hey, >>24 here, I finally finished easy mode with Reimu A on my last life in my last continue. Bad end, natch. ;_; The last boss was kind of confusing, it took me a minute to realize the pink things were cherry points and not bullets. Wasted a lot of bombs. Oh man, the last patterns were so fast I could barely think. Should I go for the 1cc or move on to normal?
>The catgirl on stage 2 kills me far more often then she does.
The only tough part for me is the card with red bullets turning into white ones. I find it's easy if I try to maneuver above as many red ones as I can before they change but that means sometimes the clock runs out on me and I fail the capture.
i downloaded a copy of immaterial and missing power
i burnd it
and when i put in the disc
i get SETUP.EXE is trying to install[or something like that]
nothing else shows up
no touhou txt or anything just SETUP.EXE ...
bad copy and evil virus
or is this normal...?
I have bought every Touhou PC game except StB, but IN's the only one I've managed to beat. On easy. With a couple of continues. I fucking love STGs, but have never 1cc'd any, despite having played those games for almost a year. :( Some people are hopless, huh?
>>27
Darius Gaiden!!! Horizontal shooters will unfortunately never feature as complex bullet patterns as the vertical games.
> Horizontal shooters will unfortunately never feature as complex bullet patterns as the vertical games.
> never feature as complex bullet patterns as the vertical games.
> bullet patterns as the vertical games.
> vertical games
Wut? Rotate the screen 90 degrees clockwise?
>>37
If you actually played those games you'd understand what he meant.
Trouble Witches English version announced.
http://trouble_witches.mails.ne.jp/tw_eng.htm
Trouble Witches looks alot like magical chase for pcengine
only diffrence...TW=crappy char art compared to magical chase
MC win?
>>39
A Cave employee on the topic of Progear, said that a horizontal shooter simply can't measure up to a good vertical one. Also according ti him, this is because you aren't able to see properly if you are in the path of a bullet, as is possible in vertical games at all times. As >>38 said, try one for yourself, like Progear.
>>42
I don't understand this reasoning.
My monitor is 33% wider horizontally than it is vertically. I've never seen one that wasn't at this aspect ratio or wider.
(I'd prefer a vertical shooter for top-down aesthetics, but I don't find this reasoning satisfactory)
>>43
Go play Progear and compare it to a vertical shmup. You'll see the difference!!
Ignore >>42.
It's an intentional mistranslation.
>>36
Don't feel bad. I've been beating my ahead against the wall trying to beat PCB on normal without continues. My best so far is 2 continues, both of which were used on the last stage.
The best advice I ever saw for those trying to get good at Touhou games is this: don't cut your teeth on Imperishable Night. If you absolutely have to (i.e. you cant get your hands on EoSD or PCB) then for the love of god don't use Reimu/Yukari. Reimu's border of life and death (the time between getting hit and dying where you can use a bomb to save yourself) is so long that you can nail it in your sleep. This will completely destroy your ability to use bombs effectively since you get into the mind set of "I'll just pop one if I get hit" and think you're invincible as long as you've got a bomb left.
I made the mistake of learning the ropes with Reimu in IN, and I'm still trying to unlearn the bad habit of holding onto my bombs like a miser and coveting each one like its The One Ring. Bombs are not rare commodities, frikin use them.
It's pretty difficult to explain how differently your brain processes information in horizontal and vertical games. That's why >>44 recommanded you try Progear.
For heavy STG players, the difference is self-evident - it's almost as if you asked "what's the difference between first- and third-person shooters? in the end you just have to run, aim and shoot stuff".
Now I have no idea whether the difference is mostly cultural, or if the horizontal perspective is actually harder to process, but what is certain is that the skills acquired in vertical games don't transfer to horizontal games, as Progear makes brutally evident.
>>49
It's all about music
I just got PCB with the English translation patch.
Is there a way to change the control scheme? Other shmups I've played like warning forever let me use a mouse/gamepad.
I see a controls menu in PCB, but I can't seem to change anything, and it doesn't list any buttons, just the actions that are bound to some button.
>>51
Well, you can use gamepads. I've played with both Xbox and PS2 controllers, plus some generic HK USB crap. Don't know about keyboard remapping though, probably doesn't work. Neither does the mouse.
Most gamepads come with software that allows mapping of buttons to keyboard keys. There are also some third-party software to fill that function. You'll never get Tohou to work with a mouse though, not without a heck of a lot of buttons on it.
You don't want to play shmups with a mouse.
>>54
http://zenjohost.com/~hunty/platine/ddl_test2.zip
(This is Platine Dispotif's game "DanDeLion: Starchild Journey", unfortuntely the official website is a 403 error)
>>1
Yes. There are addictive substances in Touhou SHMUPS. Infact, there are addictive in almost every danmaku shooter.
>>52
Yup. I can re-map gamepad controls, but not keyboard ones. Good enough. Analog gamepad feels more precise than keyboard anyways.
Is there any way to tate Touhou games? I have a widescreen monitor that I'd love to throw on its side and play Touhou with.
Help
after i installed Mountain of Faith
i try to start the game...nothing,,, no error msg no nothing
just look like it loads for 1sec then nothing
i have latest DirectX,good enogh video card and i use vista...
all the other touhou games works
so hmm...
helP
>>59
applocale?
since im a weeaboo lol i run japz0r vista
Hay guys.
In Imperishable Night, Marisa keeps raping my ass. Same with Reimu.
Any help on how to get through their spellcards without dying a billion times?
>>62
If you, and everyone else want to improve, I strongly suggest getting some replays from TouhouWiki and watching them a few ttimes. Sometimes they'll give you ideas.
>>58
Cant you configure your monitor instead of the games instead? I know it can be done, using potrait orientation on a widescreen monitor.
>>62 FOCUS alot on thier spellcards especially reimu
>>62
The only advice I have is a general suggestion that works on everything: she aims her barrages at you (particularly Master Spark) so let this work for you. For example, while Marisa's charging up the Master Spark, move to the edge of the screen, and get as far up the screen as possible. This way, after she fires it, most of the beam will be safely offscreen and out of your way. This leaves you as much room as possible to dodge the other crap flying at you.
Basically, think of a spellcard as a dance between you and the boss. You want to be the one leading. Not the other way around. Make the bullets go where you want them to go. This makes things much easier.
Kanakos theme in MoF
is it just me or does it sound alot like Goenitz theme from King of fighters 96?
>>62
Play a fucking lot and you'll manage. And if you obtain the spell cards, you could train on each of them.
about IN
whats with IN... it feels so sloooow
the stages are long and the boss fights take forever plus they got their extra spellcards so thats another couple of minutes
why is this[i think it is]the most popular out of the all the games???
Oh fuck yes, EoSD finally runs properly in Wine here. Fullscreen, music working, and fucking Remilia is as difficult as ever.
>>68
because it's the easiest and has the best graphics
Imperishable Night is my favorite out of them all, next in line would be Mystic Square followed by PCB.
Currently working on the Extra Stage of IN, that damn "Fujiwara Volcano" seems to be the current "limit" I have to surpass..
in shoot the bullet i cant beat any of stage3s spellcards
on alice first my top is 3out of 5
ive tried like 40times on alice first and i cant beat it
is this normal lol
i have 1ccd LLS and MS and beaten most of the others
IaMP Yukari kills me over and over
her first spellcard[Quadruple Barrieri think it is]
she keep on shooting small danmakus that HURT like hell even when i block it... i know i should graze it...but its hard
TIPS PLZ
I have a question, should anybody have suggestions. Which of the Touhou series is best for a complete novice to curtain shooters to start out on? I've never even played any vertical shooting games, but want to try, so could anybody give me suggestions, please?
Most of them are reasonably easy in easy mode. I think the most recent one, Mountain of Faith, should be pretty beginner-friendly.
Oh yeah, and don't forget, those games are strongly rooted in the arcade mentality. You are supposed to get assraped after just a few levels, and if you try to continue beyond this point instead of training, you'll just lose lives after lives. People who don't get that rarely enjoy those games.
>>75 i agree
MoF is n00b friendly
i managed to get to the last boss on my first continue on my first try[normal]
...
>>75
>>76
>>77
Thanks for the suggestions. I gave it a shot, been playing for an hour, I can now get to the final boss with 2 lives left on easy but of course then I get owned. I have to admit this is incredibly fun if not VERY challenging, and the graphics+music are awesome. A shame I hadn't tried playing these earlier! Just gotta' keep practicing now [and read up on strategies], some of those screenshots of harder modes look very intimidating!
Also: Just in case, where can these games be purchased?
when i try to uninstall Immaterial and missing power
i get a msg thats say
an unidentified program is trying to access ur computer
if i click on details it say
Update 1,0,0,0
....is this normal?
>>81
You have some shitty security software doing something stupid.
Also, don't uninstall IAMP.
Just managed to 1cc Perfect Cherry Blossom on normal.
That makes the number of Toouhou games I've beaten on normal a grand 2, including Imperishable night. I feel awesome right now.
I can't even 1cc PCB on easy. OTL
It's not that hard actually. Worked up from 1cc'ing Imperishable Night on EASY MODE to Normal, then bashed my head until I got my extra stage completion to somewhere in the 95-ish%, took a break from that and went straight to normal PCB. The fucker took me only five tries, but those five tries mentally and physically DRAINED me in the process. Haven't touched a Touhou game in a week now, I'll try it again this weekend.
So yesterday I was playing EoSD for the first time in a while, and...
well... and... w... well...
Rumia killed me.
ive managed to die against the first Aki sister in MoF on Normal
question
on the 25th touhou 11 and SWR will come out[onzaintarnetlol]
is 11 gonna be a demo or full game?
or do we have to wait till next comiket?
>>89
Paletweb has it listed for pre-order, so it ought to be the full game.
I finally 1cc'd IN on easy last week. For me, it's an accomplishment. Now I need to start trying normal, and hope it doesn't crush my soul too brutally. Until I can do that, I'm not touching PCB or MoF again...the final bosses just destroy me. I can have 7 lives and still fail miserably.
>>89
The full version of SWR will be released at Reitaisai on May 25. However, only the demo of Touhou 11 will be released then. The full version will be released at Comic Market in August.
>>91
Spell Practice is your friend while playing IN. Repeat the spells that give you trouble until you can do them with your eyes closed. Then you will be able to breeze through the main game.
Spell Practice is what made IN boring
>>91
if you can beat IN...even if its only on easy
you should be able to 1cc MoF on atleast normal
[if you have 7lives you could just bomb bomb bomb repeat...]
>>93
I tend to avoid bombing in MoF since it reduces my power level. I'll have to try again sometime and not be so conservative. Right now just trying to get through normal IN so I can skip easy in the other games from now on.
>>92
I found out about spell practice yesterday, thanks for the tip though! I keep getting owned by Marisa, so I do need the practice...blargh.
IN's Spell practice is quite darn useful, since it also improves your general "dodge that shit"-skills. 1cc'ing PCB on normal feels easier than the same with IN for me, by the way.
So, thoughts on the new games?
SA is okay. Horrible portrait art, but what were we expecting? The youkai partner option is neat, unfortunately all of them suck except Reimu/Yukari and Marisa/Alice. Stages are entertaining enough and look & feel different from any other Touhou game, though they don't set as much as a mood as PCB's did. The game has a ways to go before it achieves PCB's sheer awesome or IN's polish, but it's looking better than MoF, I think.
Can't say much about SRW because I suck at fighting games. Nice roster, the new characters are interesting but that's about it.
I have an annoying feeling of certainty that none of the things wrong with SA (except the invincibility glitch... maybe) will get fixed before the full version, though, because nothing in MoF was. ZUN is really overworking himself, I think. He should start giving himself 2 years for each game and they'd probably turn out really incredible.
zun cant live on air.
also
SA to me feels interesting lol the stages are very easy almost MoF easy no challange whatsoever
but the bossfights are hard[compared to MoF,IN,even PCB]
the second boss with the follow^you^around attack that u have to avoid for a couple of seconds[then it restarts] AND ITS ONLY THE SECOND BOSS
no other TH game have had such a hard second boss
i dont like the youkai help thing
why not do it all out IN instead
SWR
i get the feeling its not complete
i cant put my finger on it but ...i dont know ...something feels off
and it was not very hard
SWR story mode i 1ccd on my first try with sakuya[normal]
IaMP story mode is ALOT harder i think
> zun cant live on air.
ZUN probably doesn't make much money from selling $10 games. However, he could be rolling in money if he wanted to sell out. (like Higurashi has to a certain extent)
Besides, I think he still has a job.
do you think he make SSiB for free?
also
he probably sell LOTS of games and music at comiket and reitaisai[thats 3 times a year he can pull in huge amount of cash for his items]
lots and lots of japanese ppl are interested in his games and music
[im not saying he lives like a king but i think he is doing ok]
i dont think he can have a ^real^ job
he have to make chapters for his SSiB every month
he release games every year now
and im guesing he puts down alot of time creating the music for the games
after playing SWR some more
i have to say
BAH
its too short
takes around 15min tops to beat story mode[depending on how crappy ur char is lol]
and there are no HARD fights
i was very dissapointed with Tenshi
she is...easy...most of her attacks are VERY obvious like the stomp shit bah
compare her to Suika from IaMP and its a sad joke almost
even Suika in SWR is easy
>>96
I'm really enjoying SA. My main impression after playing it for a bit is "this is what MOF should have been". I'm just hoping the final boss is some kind of blind mole-loli with big thick glasses. Her meganekko power would be maximum.
SA is as hard as EoSD
ok ok cirno is not as hard as the second boss in SA but
meilin and the 3rd one of SA are about the same
and i agree with>>97 the stages suck
i hope zun try and make hard stages again like his pc98 games and EoSD
The SA bosses seem to be of the "Get assraped, figure out the trick, then become the one handing out the assrape every time" kind.
I don't like those. In the previous games (and most STG I like) patterns are always long-term challenges, that you can theoretically get right on your fist try, but that don't become pushovers once you've nailed them down.
questions
in SWR
Inabas Dragonpunch+b/c the red[or purple] bubble thing
What does it do?
also
her green potions spellcards[one she drinks the other one she throws]
what do they do? nohing seems to change
>>104
623B/C: as long as the enemy is inside the bubble, you can graze enemy projectiles without dashing/flying
thrown green potion: releases a gas that poisons your opponent (i think)
drunk green potion: increases attack/defense by 20% for 10 seconds
>>96
ZUN works for Taito
http://www.bujingai.com/text/interview07.html
The leftmost guy is ZUN.
I like cock.