These games are addicting like hell. I mean, seriously, is there a free vial of crack and a needle full of heroin secretly hidden in each disk?
>>96
I'm really enjoying SA. My main impression after playing it for a bit is "this is what MOF should have been". I'm just hoping the final boss is some kind of blind mole-loli with big thick glasses. Her meganekko power would be maximum.
SA is as hard as EoSD
ok ok cirno is not as hard as the second boss in SA but
meilin and the 3rd one of SA are about the same
and i agree with>>97 the stages suck
i hope zun try and make hard stages again like his pc98 games and EoSD
The SA bosses seem to be of the "Get assraped, figure out the trick, then become the one handing out the assrape every time" kind.
I don't like those. In the previous games (and most STG I like) patterns are always long-term challenges, that you can theoretically get right on your fist try, but that don't become pushovers once you've nailed them down.
questions
in SWR
Inabas Dragonpunch+b/c the red[or purple] bubble thing
What does it do?
also
her green potions spellcards[one she drinks the other one she throws]
what do they do? nohing seems to change
>>104
623B/C: as long as the enemy is inside the bubble, you can graze enemy projectiles without dashing/flying
thrown green potion: releases a gas that poisons your opponent (i think)
drunk green potion: increases attack/defense by 20% for 10 seconds
>>96
ZUN works for Taito
http://www.bujingai.com/text/interview07.html
The leftmost guy is ZUN.
I like cock.